While Ketra an Ysma freshen up, and Frank polishes his armor, in the bustling marketplace of Yartar, Breer and Fennwick find so many wonderful things to see, touch, eat, and steal. The day gets even more exciting when they discover one merchant booth is occupied by none other than famous rock gnome inventor and author Goben Wobblecog. Both Breer and Fennwick: His best selling book 'Gnome Means Yes' was a major influence in your life as a young gnome and inspired you to be come the rock gnome you are today. After autographing the copies that any gnome would obviously never leave home without, he shows you his booth where he sells many useful doodads and gizmos. Stuff most big folk wouldn't understand. He shows you three new things that you can now make with you tinkerer trait using a kit that he callis the 'Wobblecog's Bag of Chingaderas'. The bags each sell for 15 gp and weigh 1 lb. Within each bag are just enough dohickeyss and wizbangs to make ONE of the devices below. Let me know how many 'kits' you wish to purchase at the beginning of the next game or any time you are in Yartar. These parts are rare. You will have to search to find more in other big cities. Most lesser markets probably wouldn't have any at all. Parts are not salvagable or usable for anything else but to make the three items below.
You may spend 1 hour and the contents of a 'Wobblecog's Bag of Chingaderas' to create one of the following additional devices. These devices follow the same rules and have the same traits as the Tinker devices (Tiny clockwork device, AC 5, 1 hp). If a device has an ability that requires a saving throw, the DC is equal to 8 + your proficiency bonus + your intelligence modifier.
- Arsonists Friend: A small brass rod with a slit at the top and a button on the side. When the button on the device is pushed, roll 1d6. On an even roll the device produces a miniature flame, which you can use to light a small fire, such as a candle, torch, or campfire. On an odd roll, the device shoots out a burst of flame. The creature may make an attack roll using its Dexterity modifier. On a hit, the device deals 1d8 fire damage to one creature within 15 feet of the user. On a roll of 1, the device also explodes, causing 1d8 Fire damage to the user. Using the device requires an action.
- Blast Orb: The device is a small brass orb that makes a ticking sound once a small button on the top is pressed. A creature may press the button and throw the orb as an action. At the beginning of the next turn of the creature that activated the orb (about 6 seconds later), the device explodes in a sphere 10 feet in diameter centered on the device. Creatures in the radius must make a Dexterity saving throw. On a failure, the creature takes 2d8 fire damage, or half as much on a success. If the device is destroyed in another way, nothing happens.
- Bomb Boy: A clockwork tiny construct that is in the form of a gnome. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in the direction it is faced making a loud wailing sound as it walks. When it is picked up or destroyed, the object explodes with a flash of light. Creatures within 15 feet of it must make a Constitution saving throw or be blinded for a minute. The creature can repeat the saving throw at the end of each of it turns, ending the blindness on a success.